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Boids RTS Battle - 100 vs 100

Boids RTS Battle - 100 vs 100

Play Video
Boids RTS: Video Player

About the project

The aim of this project is to demonstrate the relevance of using the "Subclass Sandbox" game programming pattern in a tool that allows the creation of RTS units based on the boid principle in Unity.

Boids RTS: Texte

About my work

This project was developed under the guidance of Thomas Desaunay, a professional game designer who designed the system that served as the base for the programming. I was in charge of implementing it in the engine, as well as setting up tools and a practical workflow that would enable a game designer to tweak the units.

boids_square.gif
Boids RTS: Texte

Easy-to-adjust units made possible by an architecture based on the "Subclass Sandbox" pattern.

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Boids RTS: Image
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