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Deep Dive - Trailer
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Deep Dive: Video Player
About my work
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Programmed alone the entire game.
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Player movement
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Enemies
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Level
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UI
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Coordinated game designers' ambitions with technical and production possibilities.
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Implemented and validated Level Design and Level Building workflows at a design and artistic level.
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Implemented tools for Level Designers
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Set up level production constraints (size, entries/exits)
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Integrated and verified most of the assets (except environment).
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Playable character and his animations
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Enemies and their animations
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UI
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Created all sound design and musics.
Creating the Deep Dive controller, and above all making it powerful and flexible enough to support all the features wanted by game designers was the biggest technical challenge of this production.
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