top of page
Double Shoulders ‐ Pre production

Double Shoulders ‐ Pre production

Play Video
Zoulium 3000: Video Player

About the project

Double Shoulders is a horrific local co-op puzzle-platform game in which players take on the role of two children escaping from a factory trying to enslave them. To escape their fate, they'll have to solve puzzles and survive the monstrous factory workers.

Zoulium 3000: Texte

About my work

Double Shoulders is a project currently under development until June 2024.
I'm in charge of managing the team's programming department, as well as programming the game's 3Cs.

  • Led the programming department.

    • Organized work

    • Internal and external communication

    • Set up agile method

    • Weekly status reports

    • Defined milestones and quality standards

  • Programmed 3C.

    • Player movement

    • Integrated animations and IK

    • Gamefeel

    • Player death and ragdoll
       

Zoulium 3000: Texte

Looking for credibility

Rooting the controller and animations in reality.

Immersion is the key to Double Shoulders. As a 3C programmer, it's my duty to anchor the children in reality as much as possible. This is achieved not only through physically credible movement, but also through animations finely integrated into the engine, using IK for example. Work on this project is still in its early stages!

Zoulium 3000: Image
bottom of page