Penguin Heist - Trailer
About my work
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Created the concept and assisted game design.
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Managed the programming department and organized work.
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Programmed the game in a team of 3.
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Player movement
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Global weapon system for player and enemies
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Player damage and reanimation
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Game loop
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Random generation of safe locations
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Integrated most of the art.
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Player animations
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Enemy animations
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Set up workflows for easy integration of VFX and interactive elements
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HUD
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Validated and integrated all sounds.
Creating mayhem
Allow artists to express themselves freely
In Penguin Heist, the feeling of making a mess of the casino had to be as strong as possible. So in addition to my gameplay programming work, I gave myself the task of simplifying the artists' work as much as possible, and implementing solutions to give the casino as much life as possible. As a result, the final game features destructible scenery, casino chips that fly away when the player passes close by, blood and guts that appear when enemies die, and a whole host of other VFX that needed individual integration care.